Glossary
A quick guide to unfamiliar words and locations in The Cruel Gods world:
Words
- Aether: A type of magical electrical energy which helps power Chime.
- Amnae: A fish-based mortal from the domain of Memoria. They are amazing swimmers and can manipulate their own memories.
- Apostasy: The unforgivable sin of denying one’s god.
- Blasphemy: The unforgivable sin of mocking the gods.
- Boc: AKA Bank of Chime. The paper-based currency of Chime.
- Bourbon Biscuit: A type of chocolate biscuit.
- Cat Cafe: A brothel featuring Fauna cat girls.
- Clock Tower: The clock tower of Central Station which sits atop the Gate. It connects the Great Glass Elevator to the Golden City.
- Correctional Facility: A prison for mortals to correct the behaviour of criminals or sentence them to exile.
- Covenant: A set of rules agreed by the gods for their mortals which are enforced by the Wardens.
- Crossing / Make the Crossing: The act of passing through the portal of the Gate into a domain or Chime.
- Custard Cream Biscuit: A custard-flavoured cream biscuit.
- Dandelion and Burdock: A drink similar to root beer made from a recipe of plants.
- Digestive Biscuit: A plain oat biscuit.
- Diviner: A clockwork-inspired mortal from the domain of Kronos. They have the ability to manipulate time.
- Domain: A world separate from Chime which is owned by a god.
- Dream Parlor: A Mesmer-owned parlour designed to help mortals achieve lucid dreaming.
- Ember: A red-skinned succubus-inspired race from the domain of Rapture. They can summon and manipulate flame and are known as the sinners of the universe.
- Fauna: A shifter-like mortal from the domain of Juniper. They can swap between animal forms and half-animal humanoid shapes.
- Gate: A magical portal in the guise of a giant archway under the clock tower. It is situated in Central Station. The portal changes between domains at the turn of the hour, cycling through all twelve in order.
- Glass Elevator: A giant elevator made of brass and glass which connects Central with the Golden City.
- Glimmer: A golden sun-based mortal from the domain of Solaris. They are female-only and can summon and manipulate sunlight.
- God: A god is an almighty being who owns their own domain and the souls of the mortals they create within it.
- Godless: An illegal group of mortals who undermine the rule of the gods and Wardens.
- Illegals: Mortals that were born on Chime and not their home domain, and who never registered their birth.
- Immortal: An immortal servant of the gods.
- Leander: A lion-based mortal from Obituary. They have the claws and fangs of a lion and are competitive by nature.
- Mesmer: A starry-looking mortal from the domain of Phantasy. They can induce sleep and manipulate dreams, but suffer from nightmares.
- Mortal: The name for every day citizens of the twelve domains. They can age and die.
- Necro: An undead-like mortal from the domain of Witheryn. They can heal and manipulate physical bodies, but suffer a hunger for flesh or blood as a result.
- Passport: A circular tattoo of the 12 domains that mortals receive on their wrist. Mortals may only travel to domains that have been “stamped” or coloured in.
- Plate: The upper ceiling of the Undercity and Central which connects the city together in an hourglass-like shape.
- Seren: A short cherub-like mortal with wings from the domain of Arcadia. They are artistic and have the ability to manipulate mortals through song.
- Sin: An action which is considered unholy, or which distracts a mortal from worshipping their god.
- Tram: A street car powered by an overhead line.
- Umber: A natural golem-like mortal from the domain of Heartstone. They are made from stone and can manipulate plant life.
- Vesper: A dark-elf like mortal from the domain of Eventide. They can summon and manipulate shadows.
- Warden: The police of Chime who keep the city safe whilst enforcing the rules of the Covenant.
- Workhouse: A factory which doubles up as a boarding house for workers. Sometimes a front for slavery.
- Zephyr: A bird-like mortal from the domain of Tempest. They can fly and are technologically advanced.
Locations
- Arcadia: The 5th domain. A collection of paradise islands full of museums and art gallery which is home to the Seren.
- Central: The middle layer of Chime which is home to the clock tower and Gate.
- Central Station: The main station which holds the clock tower and Gate.
- Chime: The main city which is home to mortals and free of gods. Mortals can travel here from their domain through the Gate.
- Chime Academy: The main University in Chime, located in the Golden City. It is split between the School of Art and the School of Mechanics.
- City Rise: A tower block on Central where the Godless have a safe house.
- Depot: A converted tram depot that serves as the Godless’s hideout in Grayford.
- Golden City: The top level of Chime which has no upper plate and so receives sunlight. Home to Chime’s rich upper class.
- Grayford: A slum located within the Undercity with a large Vesper population. Ran by the Vesper ambassador.
- Eventide: The 10th domain. A world of perpetual dusk and bioluminescent mushrooms which is home to the Vesper.
- Heartstone: The 3rd domain. A mountainous and natural world with mines and workshops which is home to the Umber.
- Juniper: The 2nd domain. A dangerous and wild jungle which is home to the Fauna.
- Kronos: The 12th domain. A semi-futuristic clockwork city which is home to the Diviner.
- Memoria: The 1st domain. An underwater city which is home to the Amnae.
- Meridian Park: A public park in Central.
- Obituary: The 8th domain: A desert world with many sports and combat arenas which is home to the Leander.
- Phantasy: The 11th domain. A city inside an observatory in the stars which is home to the Mesmer and their dream parlours.
- Rapture: The 9th domain. A Las Vegas-style city full of casinos and built within an active volcano which is home to the Ember.
- Silver Suite: A posh Diviner and Glimmer tower block where Quen owns an apartment.
- Sinner’s Row: A mini-version of Rapture within the Undercity and home to many illegal businesses. Ran by the Ember ambassador.
- Solaris: The 4th domain. A golden city of never-ending dawn full of temples which is home to the Glimmer.
- Steamworks: A massive factory within the Undercity which generates steam and aether energy to power Chime.
- Tempest: The 7th domain. A sky world comprised of many airships and floating fortresses which is home to the Zephyr.
- Timefall Estates: A Diviner-segregated community in the Golden City.
- Undercity: The bottom level of Chime which is underground and home to factories and workhouses. Many of Chime’s poorest live here within the slums.
- Warden HQ: The main HQ for the Wardens on Central. Here the Wardens train, and they also have a correctional facility to rehabilitate criminals.
- Witheryn: The 6th domain. A desolate and frozen wasteland which is home to the Necro.